About Me

My name is Avery Ong Xuan Ting. I study Bachelors of Design (HONS) in Creative Multimedia in Taylor's University. I feel glad to be the part of this great university with the such great friends, helpful and loving teachers and the sound university administration.

I am the only-child in my family. A good family gives the good children. That’s to say, I am proud of my parents for being the best in their conduct and dealing with everyone. I am truly inspired.


Experience with Interactive Design

At first, I have no idea what we going to learn through this module. After this few week, I found that it was a fun and interesting module which teached us about web and how to create a website. I had learned basic web before when I was in my high school. But now I almost forget everything about it.

Lecture:

Link to Interactive Design Facebook Group

Expectations for Interactive Design

I quite interested in this module because I had learned before few years ago. I wish I could create a website like others do but not too complicated. I prefer simple and straight forward websites, this kind of design more looks attractive for me. It sounds difficult to learn but I'm looking forward through this module.

Interaction design can be understood in simple (but not simplified) terms: it is the design of the interaction between users and products. Most often when people talk about interaction design, the products tend to be software products like apps or websites. The goal of interaction design is to create products that enable the user to achieve their objective(s) in the best way possible.

The 5 dimensions of interaction design: is a useful model to understand what interaction design involves. Gillian Crampton Smith, an interaction design academic, first introduced the concept of four dimensions of an interaction design language, to which Kevin Silver, senior interaction designer at IDEXX Laboratories, added the fifth.
  1. 1D: Words Words—especially those used in interactions, like button labels—should be meaningful and simple to understand. They should communicate information to users, but not too much information to overwhelm the user.
  2. 2D: Visual representations This concerns graphical elements like images, typography and icons that users interact with. These usually supplement the words used to communicate information to users.
  3. 3D: Physical objects or space Through what physical objects do users interact with the product? A laptop, with a mouse or touchpad? Or a smartphone, with the user’s fingers? And within what kind of physical space does the user do so? For instance, is the user standing in a crowded train while using the app on a smartphone, or sitting on a desk in the office surfing the website? These all affect the interaction between the user and the product.
  4. 4D: Time While this dimension sounds a little abstract, it mostly refers to media that changes with time (animation, videos, sounds). Motion and sounds play a crucial role in giving visual and audio feedback to users’ interactions. Also of concern is the amount of time a user spends interacting with the product: can users track their progress, or resume their interaction some time later?
  5. 5D: Behaviour This includes the mechanism of a product: how do users perform actions on the website? How do users operate the product? In other words, it’s how the previous dimensions define the interactions of a product. It also includes the reactions—for instance emotional responses or feedback—of users and the product.